Guide to all endings (Version 0.1.x)


Spoilers ahead! (obviously)

When the first demo of this game came out, I didn't want to reveal how to get any of the game overs. Now, 2 weeks later, all of them have been found sooooo here's a small guide on how to get all of them:

  • Mission Complete: Reach Floor 35 for the first time
  • Enemy Game Overs*: Faint from their attacks
  • Corrupted*: Reach 20 or more Corruption
  • Desperation (Chastity): While wearing a chastity cage, submit to 15 enemies (stepping on Tentacle/Slime Traps works as well)
  • Incubator* (Oviposition/Breeding): Lay 24 or more eggs
  • Intelligence Loss (INT Loss): Have your intelligence drop below 0 (have more than 5 stacks of INT loss)
  • Regressed: Lose levels until you're below level 27
  • Houndoom: Have 3 or more curses on you after taking a deal with him
  • Mismagius (INT Loss): Have your intelligence drop below 0 after taking a deal with them
  • Umbreon: Get below level 27 after taking a deal with them
  • Itemized: Have an enemy turn you into an item (the move Itemize can be gotten from Smeargle)
  • True Ending: Have more than 16 different status effects on you (basically overflowing the status effect bar)

Note that all endings with a * on them have several versions depending on the player's status.

Many negative traps like the Amnesia, LvlDown and Tentacle/Slime Traps spawn more often in Hard mode. The chance of a dark trader spawning increases the higher the difficulty and the further you get into a dungeon. I hope this helps!


Thank you for following this project! The next update will probably take a while to get done as I'm currently unable to spend much time on it. Feel free to follow my Twitter for updates or small polls on what gets added next.

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Comments

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How do you get the enemy to itemise you?

Espeons Know Copycat,  So find one and make sure the last skill you used was Itemize

i got the true ending bc i was bored and was like "lets get all the status effects today"

(+2)

*insert how did we get here award*

That seems really difficult to achieve! How do you keep all of those in balance without just imploding?