Pocket Dungeon 0.1.3 - Difficulty and Endless Mode
(Don't worry, your save files carry over to the new version)
Small update that adds three different difficulties to the game, (hopefully) allowing everyone to have more fun with the game. These difficulties change the spawn rates of different items, traders, traps and enemies while also increasing the enemies' level scaling.
Playing on a higher difficulty not only makes the game a bit harder, but might also make it easier to search for certain endings as some effects needed for those can be encountered here more often.
Another mechanic added is the Endless Mode that is automatically active once the demo mission of reaching floor 35 is completed. Every run started after that doesn't end anymore, most likely making the dungeon generation go crazy after 100 floors or so. Have fun!
In addition to that, a few moves have been slightly altered to be more viable. Submitting now also has an almost guaranteed chance of the enemy accepting your "offer".
Files
Get Pocket Dungeon
Pocket Dungeon
PMD-based NSFW dungeon roguelite
More posts
- Pocket Dungeon 0.3.2 - Uh ohJan 27, 2023
- Pocket Dungeon 0.3.1 - Final UpdateNov 18, 2022
- Pocket Dungeon 0.3.0 - Corruption & Control(s)Nov 06, 2022
- Equipment Guide (0.2.x)Sep 05, 2022
- Pocket Dungeon 0.2.1 - Bug Fixes + New StuffJul 15, 2022
- Pocket Dungeon 0.2.0 - Town, Mission, Sound and moreJul 12, 2022
- Guide to all endings (Version 0.1.x)May 03, 2022
Comments
Log in with itch.io to leave a comment.
And how do I change the difficulty of the game?
This is from Version 0.1.3
The current version (0.2.1) does not have a difficulty setting anymore
I didn't read this and reached floor 104
and let me tell you the numbers of enemies now is ridiculous lol
Oh I didn't read that and thought that Hard was only removing starting items... Might be why I struggled for the endings I wanted
OooOOoh noice!!!
I think some sort of Custom Mode would also be a good idea, Good work btw.