Don't worry about that. Some antiviruses complain about things that aren't viruses. I've already installed the latest build and my computer doesn't detect anything harmful.
not nessisarily true. i havent personally gotten viruses in the past, but it must be an issue or else itch wouldent have a sandboxing mode for their web app (its actualy pretty good. i recommend it), but in this case it very like is a false alarm
Nope. Absolutely not. Always check your downloads. I've downloaded full blown viruses from Itch.io. Some that try to delete window files like System32 (No joke) and plain boring old Crypto miners.
I've downloaded literally hundreds of games off of itch and I've never encountered a single virus.
Unless you're deliberately downloading dozens of extremely shady .exe files with the sole aim of getting a virus, you're very unlikely to actually get one, and even then you're still unlikely to get one.
And even if you do get a virus, if you have a half-decent anti-virus, you'll be safe.
Itch.io can host viruses. This isn't disputable. It's a fact. I don't care to entertain your personal experiences, assumptions or accusations. I'll call it naive and leave it at that.
The fact remains. Is Itch.io perfectly safe? Absolutely not. So my comment stands in it's entirety.
That aside - Let's address your final paragraph. If it's gets to the point where your anti-virus needs to be actively preventing the virus then you've already failed to protect yourself. You've just had a gun pointed to your head and the trigger pulled, but the gun jammed. Do you consider that safe? I certainly don't.
Do your due diligence people. It's not much in this day and age. Even trusted developers can be compromised. Don't just run every single .exe you download...
At the very minimum, you should be scanning the file prior to executing it. It takes literally seconds.
Anti-Viruses aren't fool proof solutions either. So you shouldn't rely on it as your last line of defence. If you have the know how, set up a sandbox and test new installs there first.
Plus, for the record - one of the viruses I downloaded from Itch.io had the capability to add itself to the Exclusion list for Windows Defender. It also disguised itself as a windows program amongst various other 'features' it had. Point being; It would bypass the bare minimum of security that most PCs will have by default. Which is already going to be a huge infection success rate.
The claim Itch.io is safe or that you'd be safe downloading viruses anyway because you should have an anti-virus is so extremely wrong, it's not just stupid it's dangerous and criminally neglient. All of this though? Besides the point. My original comment you somehow took issue with is 1000% correct and still stands. Itch.io is NOT perfectly safe. So check your downloads.
I guess I jumped the gun and got a bit defensive, however, I don't honestly think that itch doesn't have a single virus anywhere. People can upload any file they want, so they totally could upload a virus.
However, I've been kicking around on itch for just about 5 years now. I know that Itch isn't a minefield with a virus in every other download. As long as you're cautious about what you download, you should be fine.
Also, if you do encounter a virus, do the right thing and report it as such.
I'll also note, you told people to go and use a sandbox. The itch app does that by default. For the record, that is what I do most of the time, and I recommend it.
Windows Defender should never be used as a last line of defence, I agree, however that's only because any virus that gets off the ground has to be able to bypass it in the first place.
I use Malwarebytes. It is a very good option and is extremely effective at blocking malicious files. Also, Firefox should be noted. Firefox stops you from even opening a downloaded file if it thinks it's suspicious. I'll admit, Firefox isn't a good last line of defence, although it's better than nothing.
Malwarebytes, as far as I can tell, doesn't give a damn about what Windows Defender thinks is okay, since it has its own database. So that sneaky Windows Defender evader would've been obliterated.
Neither Malwarebytes nor Firefox have ever blocked a single thing from itch, although they have protected me in the past on other sites.
Also, your analogy of the anti-virus being like a jammed gun is a little unfair, I'd like to think of it as a lock. Stopping the average joe from breaking in and doing as they please.
A bad anti-virus is a bad lock. A good anti-virus is a good lock.
Also just to end off, my goal wasn't to start an argument. I understand what I wrote was a little passive-aggressive, but I was just stating my experience, not necessarily trying to downplay yours. I apologise if it sounded that way.
Uhhh thank you for making me aware of this. For some reason this only happens on the newest version This is definitely way way more than it should ever need
There's a secret code? Is it unlocked by beating the game? Or is there some other secret to it? If it's unlocked by beating the game, you might want to add a way for those who already beat the game before the update to receive it (unless it just activates endless mode).
Damn, that sucks. But still, it's been a really great game. With the endless mode and difficulty's I've really started to enjoy it, even if the other Pokemon can be annoying sometimes.
The gameplay was surprisingly fun for me. The thing I liked the most was the resource management elements in the limited customization found across the dungeons, the moves and stats that stay true to the original games, the plethora of ailments needed to avoid and worked through, the inventory and items. And this is just the demo. Imagine the future versions of this game with even more depth and contents. Just wow.
That's not really intended. I hope that it somehow fixed itself for you. If not, pressing the movement button again could fix it. If you have any controllers connected to your PC they can also give movement input, so maybe the game got wrong inputs that way
So after playing this game for a day I can with confidence say that I love it. There are some things that I want to ask the dev about. I beat the game on my fourth run (almost failed) and on my seventh run I got through the dungeon without any problems. That made me think that the game might be too easy, but reading through some comments here seems like some people think otherwise. So are there any plans to make difficulty options (or might I suggest something like challenges that you can enable before you start). Also it was very fun clearing the dungeon but I honestly wish there was an infinite mode where you just go as far as you can before being defeated (maybe unlocked after you get your first victory).
Those are just couple of things I wish this game had and whatever the developer decides to do I will be looking forward to it. I've wanted a pmd style NSFW game for a long time and am very exited that we're finally getting one.
Yeah, all of my testers made it to the end within 2 runs so I was really surprised as well as I thought the game is really easy to get through. Though not everyone has played the original and knows about all of the mechanics it has, which makes it even harder to balance.
One idea I had for the demo was a way to add modifiers to a run. Such as having more traps appear, or having a dungeon focus on a certain kink, or having it be more easy/hard. I didn't end up including it, but I might just do something like that. An infinite mode does sound interesting and very easy to include as well.
Thank you for your feedback, I'm glad that you enjoyed playing this game ^^
A note on the art: I love it. Very reminiscent of the good mystery dungeon games and the porn itself is very arousing. It really is like a porn version of the PMD-games and you did a amazing job.
Thank you! I'm glad you think so, my goal was for it to feel like a real version ^^ So far this version is just a small prototype made in 2 months, music and story is something that will be added in the future.
Be careful though, Nintendo might decide to take this down like they did with most other Pokémon fan games like Pokémon Brick Bronze, Pokémon Uranium, etc.
I look forward to seeing more progress on this project! I may even look into finding ways to import this as homebrew for 3ds/switch if that's desired (or at least, not undesired) in the future!
I like the TMs - Shadow Ball especially feels very rewarding to find and. Flamethrower is a bit underwhelming as I don't think effective against anyone but it is resisted by the 2 fire types and Copycat I tend to avoid. I would suggest a ranged physical attack (such as Rock Throw instead of Rock Tomb) to make physical stay a good option after the player collects multiple TMs.
I'd like to see more submit scenes that apply debuffs like how Haunter adds int loss. It makes Haunter stand out as a scarier enemy and makes hunting the int loss ending more plannable. Combat debuffs could work for this as well e.g. sometimes getting confused after body swapping because of the disorientation - that might also discourage people submitting to a whole crowd rather than isolating Pokémon off.
I haven't encountered any poison so I'm wondering if the poison curing berry is supposed to be accessible.
I would suggest changing the lock icon used for not encountered scenes. It looks identical to the lock icon for the chastity trap so I thought for a while the chastity trap scene was instead a scene I hadn't found.
You may also want to gray-off unlocked scenes that aren't compatible with "no" kinks - I turned off int loss and hypnosis to see how Haunter/Espeon changed but Mismagius was still available and seemed to have the same scene as when those are enabled.
Once I had 4 int loss meaning equipment just displayed as "Equipment" in the inventory and equip slot but when I equipped something that gave me "Curse of Servitude", it mentioned it was a collar in the equipping message. I don't know if you consider this a problem.
As an aside to that, I really like the use of pink text for mind control and how int loss makes Lucario forget what status effects do. You could maybe extend that to forgetting the icons/number of stacks of effects as well.
I would appreciate if the order you forgot moves was more randomised. It always forgets Swords Dance first which makes it too predictable.
It's been interesting working for the special Game Overs - I have the traders and most of the traps.
Any hints on how to do the game over two places after Ninetales/below Espeon? I can't tell anything from the icon.
I'm also stumped by the blue orb with purple and the sleep game over. I've unsuccessfully tried stacking sleep/sleeping often but it doesn't show an obvious counter like corruption, deleveling or int loss.
Yeah, Shadow Ball and Psychic currently really are superior to any other TM, especially Flamethrower. Copycat wasn't really meant to be useful, to be honest, I only included it because I thought it'd be fun to use some of the enemy exclusive moves like that. The idea also was to have physical attacks be more early game (starting with Swords Dance) and slowly shifting towards special attacks in late game (Nasty Plot, Psychic, Shadow Ball, etc.). Though this is only for this dungeon-only demo, I have a mechanic planned that should make other builds viable as well (as well as other attacks since more Pokemon with more types would appear).
Arcanine and Ditto can also apply debuffs by impregnating the player if that's enabled, but I'll keep that in mind when making future scenes.
There was a poison Pokemon planned for the dungeon, but it didn't end up getting included. Seems like I forgot to also remove the berry for it...
Oh, I'm sorry for the confusion. Maybe having the locked scenes only grayed-out and showing a short lock animation when they're getting selected would help? I'll see how it looks.
The Mismagius ending can only really be gotten by having INT loss enabled, so looking at it with the kink disabled means that it still has been achieved with the kink on, which is why there's no alternate to it. Though, considering that some endings can't be gotten when certain kinks are disabled, they should probably not even show up in the gallery at all.
I don't really consider the message saying it's a collar a problem.
Currently every move has a certain intelligence requirement, meaning that it's always the same in every run. Moves that need a certain amount of knowledge/mental power such as Psychic, Shadow Ball or Sword Dance get forgotten way quicker than Aura Sphere for example, since it's the key move of Lucario. I don't think I'll change this system.
Funny thing you ask for what ending it it, because it's exactly the problem you described earlier. The ending depicts a Chastity Trap, so the lock of the gallery fully hides the lock on the trap.
Those two last endings probably are the hardest ones to achieve. The orb one has to do with turning Pokemon into items and the other one is a secret I don't want to reveal. Though, it has nothing to do with falling asleep.
This is great! There are some things I'm troubled with though
-Sometimes I've gotten a particular item or did a particular setup I wanna try out only to be killed before I can do it because the enemy keeps shooting me with ranged skills. Maybe a save system would help? Or just have no ranged skills on the enemies.
-Speaking of ranged skills, sometimes I just want to submit but the enemy keeps spamming stat buff/ ranged skills while they're standing away from me, making the submit button not show. Maybe just make the submit button show up as long as the PC is in the enemy's line of sight?
-Sometimes I would keep spamming submit and the enemy would just keep attacking me. Maybe make one submit an automatic scene? Or just make 100 LP an automatic scene. That works too.
-Sleep and confusion are both annoying. I understand that Hypnosis is put in for the kink, but every time I get confused from a Psychic attack I just wanna bash my head into a wall. Maybe ease up on that? Or remove it completely.
No pressure though, this is just what annoys me. Overall, great game. Hope it gets more updates.
The current idea is to kind of dodge the enemy's line of sight, but I can definitely see why this can be frustrating. Submitting also only works when standing directly next to an enemy and it also only has a certain chance to work. This chance is calculated from the kinds of status effects on the player. Though, I am currently rethinking parts of this system as it really is rather confusing and weird... There are a lot of items that can cure confusion and sleep, and confusion itself should be a rather rare effect (I think only 15% on Psybeam?). Though I can definitely understand the frustration coming from getting put to sleep, especially without the hypnosis kink activated that triggers scenes and makes the attacker disappear afterwards. I'll see if I can make these systems a bit more fair in the future!
i absolutely LOVE this little prototype!! Really! But maybe ease up on the difficulty or have some tips for each item in gallery, i yet have to find so much, even after playing the whole day! Much love to ya! I will certainly follow this project super closely and share it around!!!
Thank you for your support! I've made the game a little bit easier with the newest small update, but with future updates adding important mechanics it should get way easier to get through dungeons ^^
Hello, in the gallery I saw it seems to be a egg scene with espeon, so I guess there is a scene to be mounted, but I didn't manage to find it, is it a secret ?
Hello, thanks for your reply^^ I was thinking it was maybe something that would happen in a kind of game over, or with a particular item. Maybe in the future hopefully x3 The game is pretty fun already c:
This completely makes sense due to multiple characters possibly requiring multiple animation re-works for each character. Plus lucario is great enough to stifle the need for any other pokemon to play as.
I'm having lots of fun with this game, but I'm having difficulty triggering regular scenes without getting a bad ending. Is there any guaranteed way to get these scenes so I can fill the gallery?
When standing next to an enemy and opening the attack menu, pressing Q turns from "Wait" to "Submit", giving you a high chance to trigger a scene with them. It's also an easy way to get rid of enemies if you don't want to fight!
Very, Very nice. Really pixel-ly though, Fine artstyle but It's difficult to enjoy pornography at 144P, Just my personal grievance however. I can't wait for more updates.
Loving this so far! Fantastic! Though can i recommend for some guaranteed apple spawn on the first floor? That way the player wouldn't be accidentally starved if RNG decided to play with them (which almost happened to me). Plus, this one might be minor, but maybe addressing male player that got their genital altered as andromorphs instead of females?
From what I can tell every consumable except orbs restores some satiation (which would make perfect sense if the point of the hunger system is to give players a reason to use consumables with negative effects on themselves) so in theory it should be rather difficult to get into a situation where you can't do anything but starve, but I still agree that it would be an improvement to have some guarantee that starvation is never the only option purely due to level generation
Thank you for the feedback! The plan for the future is to have a town that the player can take items from, essentially allowing them to start with an already filled inventory. In the next version I'll let the player spawn with a few basic items to "simulate" that.
Also, I should probably proofread everything again as my plan was to never directly refer to the player as male or female...
Oh! Nah, it wasn't in any dialogue, rather in the promps. Like when hovering the mouse over the status symbol it said something along the line of "you are female". Or like after eating a certain berry after being trapped with Ditto or the tentacles it said "you're male again". I assure you there's no gender/sex indication in the dialogues. Great job being gender neutral/sexless!
Both the Tentacle Trap and Ditto and have a small chance to be MtF transformations. Other than that there's the Rut Berry that can change both ways. I'll probably add a TF trap, considering that those are all rather rare events...
A very well done job so far for this. It's a fun game to play. I was just wondering if there is sound to the game? As I can't see any sound options nor hear any? Though not hearing it at all might be my side of things.
Well done thus far. I know you have a lot planned for the future, so only thing I can suggest is perhaps some sort of quicksave function to be able to pause, close out of the game/return to the title screen, and resume or manual save slots (for those of us who want to unlock every scene and have good items/setup for multiple and don't want to keep doing new runs).
Thank you! It does sound like a nice idea to include for the demo, especially to test out different scenarios. I might just add that to the next version!
This is good stuff! Loving the (loss) animations so far. You should be super proud you got to this point, and I am looking forward to seeing where you go from here
thank you for the fun smut game :3 PS: I wish the haunter scene (and probably a few others) had text during the animation, the dialogue from the animation you posted to twitter directly made it reallly hot)
You can exit out of the gallery by pressing Q but now that you mention it I should probably add a way to exit it via mouse as well, considering the rest of it can be navigated using mouse only.
Oh and I thought of that as well, but I really like having secrets to unlock
← Return to game
Comments
Log in with itch.io to leave a comment.
what is this?
https://www.virustotal.com/gui/file/
Don't worry about that. Some antiviruses complain about things that aren't viruses. I've already installed the latest build and my computer doesn't detect anything harmful.
Don't worry, its a false alarm, itch.io is perfectly safe (i think)
not nessisarily true. i havent personally gotten viruses in the past, but it must be an issue or else itch wouldent have a sandboxing mode for their web app (its actualy pretty good. i recommend it), but in this case it very like is a false alarm
Nope. Absolutely not. Always check your downloads. I've downloaded full blown viruses from Itch.io. Some that try to delete window files like System32 (No joke) and plain boring old Crypto miners.
I've downloaded literally hundreds of games off of itch and I've never encountered a single virus.
Unless you're deliberately downloading dozens of extremely shady .exe files with the sole aim of getting a virus, you're very unlikely to actually get one, and even then you're still unlikely to get one.
And even if you do get a virus, if you have a half-decent anti-virus, you'll be safe.
Itch.io can host viruses. This isn't disputable. It's a fact.
I don't care to entertain your personal experiences, assumptions or accusations. I'll call it naive and leave it at that.
The fact remains. Is Itch.io perfectly safe? Absolutely not.
So my comment stands in it's entirety.
That aside - Let's address your final paragraph.
If it's gets to the point where your anti-virus needs to be actively preventing the virus then you've already failed to protect yourself. You've just had a gun pointed to your head and the trigger pulled, but the gun jammed. Do you consider that safe? I certainly don't.
Do your due diligence people.
It's not much in this day and age. Even trusted developers can be compromised. Don't just run every single .exe you download...
At the very minimum, you should be scanning the file prior to executing it. It takes literally seconds.
Anti-Viruses aren't fool proof solutions either. So you shouldn't rely on it as your last line of defence. If you have the know how, set up a sandbox and test new installs there first.
Plus, for the record - one of the viruses I downloaded from Itch.io had the capability to add itself to the Exclusion list for Windows Defender. It also disguised itself as a windows program amongst various other 'features' it had. Point being; It would bypass the bare minimum of security that most PCs will have by default. Which is already going to be a huge infection success rate.
The claim Itch.io is safe or that you'd be safe downloading viruses anyway because you should have an anti-virus is so extremely wrong, it's not just stupid it's dangerous and criminally neglient.
All of this though? Besides the point. My original comment you somehow took issue with is 1000% correct and still stands.
Itch.io is NOT perfectly safe. So check your downloads.
I guess I jumped the gun and got a bit defensive, however, I don't honestly think that itch doesn't have a single virus anywhere. People can upload any file they want, so they totally could upload a virus.
However, I've been kicking around on itch for just about 5 years now. I know that Itch isn't a minefield with a virus in every other download. As long as you're cautious about what you download, you should be fine.
Also, if you do encounter a virus, do the right thing and report it as such.
I'll also note, you told people to go and use a sandbox. The itch app does that by default. For the record, that is what I do most of the time, and I recommend it.Windows Defender should never be used as a last line of defence, I agree, however that's only because any virus that gets off the ground has to be able to bypass it in the first place.
I use Malwarebytes. It is a very good option and is extremely effective at blocking malicious files. Also, Firefox should be noted. Firefox stops you from even opening a downloaded file if it thinks it's suspicious. I'll admit, Firefox isn't a good last line of defence, although it's better than nothing.
Malwarebytes, as far as I can tell, doesn't give a damn about what Windows Defender thinks is okay, since it has its own database. So that sneaky Windows Defender evader would've been obliterated.
Neither Malwarebytes nor Firefox have ever blocked a single thing from itch, although they have protected me in the past on other sites.
Also, your analogy of the anti-virus being like a jammed gun is a little unfair, I'd like to think of it as a lock. Stopping the average joe from breaking in and doing as they please.
A bad anti-virus is a bad lock.
A good anti-virus is a good lock.
Also just to end off, my goal wasn't to start an argument. I understand what I wrote was a little passive-aggressive, but I was just stating my experience, not necessarily trying to downplay yours. I apologise if it sounded that way.
So I've run into a weird bug I can't leave the first screen I've tried everything I can think of but nothing works the game is unresponsive
Same I cannot press E to accept
pretty neat game but for some reason it pinged my graphics card to 90% my 2080ti got so hot XD
Uhhh thank you for making me aware of this. For some reason this only happens on the newest version
This is definitely way way more than it should ever need
There's a secret code? Is it unlocked by beating the game? Or is there some other secret to it? If it's unlocked by beating the game, you might want to add a way for those who already beat the game before the update to receive it (unless it just activates endless mode).
It was a little easter egg that doesn't exactly do what it's supposed to do, so I removed it
Damn, that sucks. But still, it's been a really great game. With the endless mode and difficulty's I've really started to enjoy it, even if the other Pokemon can be annoying sometimes.
i think that option would disable 90% of the scenes if added, but for now, you can press ESC twice to skip the scenes if you do not like those scene.
i did the special code and nothing happened well nothing obvious
You have to continously hold down all 4 buttonsand then press X while having only these other 4 buttons pressed.
held them down and pressed x notihing either
What's the probability of getting pregnant?
If breeding is enabled it depends on the enemy. Ditto has a 60% chance, Arcanine 80%.
The gameplay was surprisingly fun for me. The thing I liked the most was the resource management elements in the limited customization found across the dungeons, the moves and stats that stay true to the original games, the plethora of ailments needed to avoid and worked through, the inventory and items.
And this is just the demo. Imagine the future versions of this game with even more depth and contents. Just wow.
I like it. Some music can be usefull
I'll add it in the future, don't worry!
i'm not sure if this is by design but i automatically walk right, it makes it hard to go down let alone attack
That's not really intended. I hope that it somehow fixed itself for you. If not, pressing the movement button again could fix it. If you have any controllers connected to your PC they can also give movement input, so maybe the game got wrong inputs that way
So after playing this game for a day I can with confidence say that I love it. There are some things that I want to ask the dev about. I beat the game on my fourth run (almost failed) and on my seventh run I got through the dungeon without any problems. That made me think that the game might be too easy, but reading through some comments here seems like some people think otherwise. So are there any plans to make difficulty options (or might I suggest something like challenges that you can enable before you start). Also it was very fun clearing the dungeon but I honestly wish there was an infinite mode where you just go as far as you can before being defeated (maybe unlocked after you get your first victory).
Those are just couple of things I wish this game had and whatever the developer decides to do I will be looking forward to it. I've wanted a pmd style NSFW game for a long time and am very exited that we're finally getting one.
P.S sorry for any broken English.
Yeah, all of my testers made it to the end within 2 runs so I was really surprised as well as I thought the game is really easy to get through. Though not everyone has played the original and knows about all of the mechanics it has, which makes it even harder to balance.
One idea I had for the demo was a way to add modifiers to a run. Such as having more traps appear, or having a dungeon focus on a certain kink, or having it be more easy/hard. I didn't end up including it, but I might just do something like that. An infinite mode does sound interesting and very easy to include as well.
Thank you for your feedback, I'm glad that you enjoyed playing this game ^^
A note on the art: I love it. Very reminiscent of the good mystery dungeon games and the porn itself is very arousing. It really is like a porn version of the PMD-games and you did a amazing job.
Only quarrel I have is a lack of music and story, but still amazing.
Thank you! I'm glad you think so, my goal was for it to feel like a real version ^^
So far this version is just a small prototype made in 2 months, music and story is something that will be added in the future.
Be careful though, Nintendo might decide to take this down like they did with most other Pokémon fan games like Pokémon Brick Bronze, Pokémon Uranium, etc.
walking into walls can totally skip the egg period, I think the turn counter for this should be fixed
and maybe adding a "tiny reviver seed" so that "reviver seed" can be used to trigger gameovers and countinue without restarting
Oh, thank you for telling me, that's not what was intended
I've been thinking about a system like that since I've heard this quite a lot so far. I'll definitely consider adding a mechanic like that!
I look forward to seeing more progress on this project! I may even look into finding ways to import this as homebrew for 3ds/switch if that's desired (or at least, not undesired) in the future!
I don't think I'm currently interested in that
I was happy to see that the save carried over to the new version and I am looking forward to more.
Sorry if this is confusing to read, I was editing bits in over time.
------------------------------ Spoilers -------------------------------
I like the TMs - Shadow Ball especially feels very rewarding to find and. Flamethrower is a bit underwhelming as I don't think effective against anyone but it is resisted by the 2 fire types and Copycat I tend to avoid. I would suggest a ranged physical attack (such as Rock Throw instead of Rock Tomb) to make physical stay a good option after the player collects multiple TMs.
I'd like to see more submit scenes that apply debuffs like how Haunter adds int loss. It makes Haunter stand out as a scarier enemy and makes hunting the int loss ending more plannable. Combat debuffs could work for this as well e.g. sometimes getting confused after body swapping because of the disorientation - that might also discourage people submitting to a whole crowd rather than isolating Pokémon off.
I haven't encountered any poison so I'm wondering if the poison curing berry is supposed to be accessible.
I would suggest changing the lock icon used for not encountered scenes. It looks identical to the lock icon for the chastity trap so I thought for a while the chastity trap scene was instead a scene I hadn't found.
You may also want to gray-off unlocked scenes that aren't compatible with "no" kinks - I turned off int loss and hypnosis to see how Haunter/Espeon changed but Mismagius was still available and seemed to have the same scene as when those are enabled.
Once I had 4 int loss meaning equipment just displayed as "Equipment" in the inventory and equip slot but when I equipped something that gave me "Curse of Servitude", it mentioned it was a collar in the equipping message. I don't know if you consider this a problem.
As an aside to that, I really like the use of pink text for mind control and how int loss makes Lucario forget what status effects do. You could maybe extend that to forgetting the icons/number of stacks of effects as well.
I would appreciate if the order you forgot moves was more randomised. It always forgets Swords Dance first which makes it too predictable.
It's been interesting working for the special Game Overs - I have the traders and most of the traps.
Any hints on how to do the game over two places after Ninetales/below Espeon? I can't tell anything from the icon.
I'm also stumped by the blue orb with purple and the sleep game over. I've unsuccessfully tried stacking sleep/sleeping often but it doesn't show an obvious counter like corruption, deleveling or int loss.
Yeah, Shadow Ball and Psychic currently really are superior to any other TM, especially Flamethrower. Copycat wasn't really meant to be useful, to be honest, I only included it because I thought it'd be fun to use some of the enemy exclusive moves like that. The idea also was to have physical attacks be more early game (starting with Swords Dance) and slowly shifting towards special attacks in late game (Nasty Plot, Psychic, Shadow Ball, etc.). Though this is only for this dungeon-only demo, I have a mechanic planned that should make other builds viable as well (as well as other attacks since more Pokemon with more types would appear).
Arcanine and Ditto can also apply debuffs by impregnating the player if that's enabled, but I'll keep that in mind when making future scenes.
There was a poison Pokemon planned for the dungeon, but it didn't end up getting included. Seems like I forgot to also remove the berry for it...
Oh, I'm sorry for the confusion. Maybe having the locked scenes only grayed-out and showing a short lock animation when they're getting selected would help? I'll see how it looks.
The Mismagius ending can only really be gotten by having INT loss enabled, so looking at it with the kink disabled means that it still has been achieved with the kink on, which is why there's no alternate to it. Though, considering that some endings can't be gotten when certain kinks are disabled, they should probably not even show up in the gallery at all.
I don't really consider the message saying it's a collar a problem.
Currently every move has a certain intelligence requirement, meaning that it's always the same in every run. Moves that need a certain amount of knowledge/mental power such as Psychic, Shadow Ball or Sword Dance get forgotten way quicker than Aura Sphere for example, since it's the key move of Lucario. I don't think I'll change this system.
Funny thing you ask for what ending it it, because it's exactly the problem you described earlier. The ending depicts a Chastity Trap, so the lock of the gallery fully hides the lock on the trap.
Those two last endings probably are the hardest ones to achieve. The orb one has to do with turning Pokemon into items and the other one is a secret I don't want to reveal. Though, it has nothing to do with falling asleep.
Thank you for your feedback! ^^
This is great! There are some things I'm troubled with though
-Sometimes I've gotten a particular item or did a particular setup I wanna try out only to be killed before I can do it because the enemy keeps shooting me with ranged skills. Maybe a save system would help? Or just have no ranged skills on the enemies.
-Speaking of ranged skills, sometimes I just want to submit but the enemy keeps spamming stat buff/ ranged skills while they're standing away from me, making the submit button not show. Maybe just make the submit button show up as long as the PC is in the enemy's line of sight?
-Sometimes I would keep spamming submit and the enemy would just keep attacking me. Maybe make one submit an automatic scene? Or just make 100 LP an automatic scene. That works too.
-Sleep and confusion are both annoying. I understand that Hypnosis is put in for the kink, but every time I get confused from a Psychic attack I just wanna bash my head into a wall. Maybe ease up on that? Or remove it completely.
No pressure though, this is just what annoys me. Overall, great game. Hope it gets more updates.
Thank you for the feedback! ^^
The current idea is to kind of dodge the enemy's line of sight, but I can definitely see why this can be frustrating. Submitting also only works when standing directly next to an enemy and it also only has a certain chance to work. This chance is calculated from the kinds of status effects on the player. Though, I am currently rethinking parts of this system as it really is rather confusing and weird...
There are a lot of items that can cure confusion and sleep, and confusion itself should be a rather rare effect (I think only 15% on Psybeam?). Though I can definitely understand the frustration coming from getting put to sleep, especially without the hypnosis kink activated that triggers scenes and makes the attacker disappear afterwards.
I'll see if I can make these systems a bit more fair in the future!
I played this for hours and I must say I've had tons of fun ^^ Thank you!
This is really great! Hoping it continues to get updates in the future! <3
Of course it will, I got quite a few fun things planned for it! ^^
i absolutely LOVE this little prototype!! Really! But maybe ease up on the difficulty or have some tips for each item in gallery, i yet have to find so much, even after playing the whole day! Much love to ya! I will certainly follow this project super closely and share it around!!!
Thank you for your support!
I've made the game a little bit easier with the newest small update, but with future updates adding important mechanics it should get way easier to get through dungeons ^^
Hello, in the gallery I saw it seems to be a egg scene with espeon, so I guess there is a scene to be mounted, but I didn't manage to find it, is it a secret ?
Those scenes are just alternate scenes for when the player is impregnated. There are unfortunately no penetration scenes with Espeon right now
Hello, thanks for your reply^^ I was thinking it was maybe something that would happen in a kind of game over, or with a particular item. Maybe in the future hopefully x3 The game is pretty fun already c:
Would there be a way of getting a Pokemon the player can be like if they wanted to be an Eevee. Just asking but I do love the game
So far only Lucario is planned as a playable character
This completely makes sense due to multiple characters possibly requiring multiple animation re-works for each character. Plus lucario is great enough to stifle the need for any other pokemon to play as.
OHHHH, its you!, love your work!
I'm having lots of fun with this game, but I'm having difficulty triggering regular scenes without getting a bad ending. Is there any guaranteed way to get these scenes so I can fill the gallery?
When standing next to an enemy and opening the attack menu, pressing Q turns from "Wait" to "Submit", giving you a high chance to trigger a scene with them. It's also an easy way to get rid of enemies if you don't want to fight!
You make me glad I visited the NSFW tag.
any way to go into windowed mode? i basically just want to be able to minimize the game within a quarter second so i can quickly hide my activities.
I'm adding that in the next version. Right now I can only recommend quickly pressing TAB + Alt
Very, Very nice. Really pixel-ly though, Fine artstyle but It's difficult to enjoy pornography at 144P, Just my personal grievance however. I can't wait for more updates.
I'm sorry that the porn is not fully to your liking due its resolution, but I am glad that you still enjoyed the game!
Hey! Not sure if the downloads are working, just says there's an error when I click the button.
all downloads are down
All across the site? Damn, that's a shame
Loving this so far! Fantastic! Though can i recommend for some guaranteed apple spawn on the first floor? That way the player wouldn't be accidentally starved if RNG decided to play with them (which almost happened to me). Plus, this one might be minor, but maybe addressing male player that got their genital altered as andromorphs instead of females?
From what I can tell every consumable except orbs restores some satiation (which would make perfect sense if the point of the hunger system is to give players a reason to use consumables with negative effects on themselves) so in theory it should be rather difficult to get into a situation where you can't do anything but starve, but I still agree that it would be an improvement to have some guarantee that starvation is never the only option purely due to level generation
Thank you for the feedback! The plan for the future is to have a town that the player can take items from, essentially allowing them to start with an already filled inventory.
In the next version I'll let the player spawn with a few basic items to "simulate" that.
Also, I should probably proofread everything again as my plan was to never directly refer to the player as male or female...
Oh! Nah, it wasn't in any dialogue, rather in the promps. Like when hovering the mouse over the status symbol it said something along the line of "you are female". Or like after eating a certain berry after being trapped with Ditto or the tentacles it said "you're male again". I assure you there's no gender/sex indication in the dialogues. Great job being gender neutral/sexless!
They should all be fixed in the newest version!
how do you attack
Hold tab button and press W A S or D
I've been playing for a bit and I haven't seen any gender transformations (I'm playing as male), so are the transformations purely ftm?
iirc one of the ditto animations has mtf, but otherwise all gender transformations seem to be from rut berries
Both the Tentacle Trap and Ditto and have a small chance to be MtF transformations. Other than that there's the Rut Berry that can change both ways.
I'll probably add a TF trap, considering that those are all rather rare events...
Okay, I was just a bit confused since the gender change was right up the front yet didn't seem as apparent as the others.
Great game so far, are there any plans to add in a way for the pc to dominate enemies?
Unfortunately not inside of a dungeon, but I planned on having such scenes outside of it once I release the town.
is it in poor taste to ask for a full gallery save?
Sorry, I don't plan on releasing one as I want to keep most scenes a secret for players to find
I'm glad you love the game and I really appreciate the offer, but I currently want to keep working on this project on my own.
A very well done job so far for this. It's a fun game to play. I was just wondering if there is sound to the game? As I can't see any sound options nor hear any? Though not hearing it at all might be my side of things.
Thank you, I'm glad you like it!
The demo currently has no sound at all, I'll add that somewhere in the future
Well done thus far. I know you have a lot planned for the future, so only thing I can suggest is perhaps some sort of quicksave function to be able to pause, close out of the game/return to the title screen, and resume or manual save slots (for those of us who want to unlock every scene and have good items/setup for multiple and don't want to keep doing new runs).
Thank you!
It does sound like a nice idea to include for the demo, especially to test out different scenarios. I might just add that to the next version!
How many floors are/will there be?
In this demo the dungeon goes up to floor 35, but the plan is to have missions that each up a different floor that has to be reached
Ohh, sorry, I've not tested the game on resolutions this wide. I'll have the option to switch between window and fullscreen in the next version!
This is good stuff! Loving the (loss) animations so far. You should be super proud you got to this point, and I am looking forward to seeing where you go from here
thank you for the fun smut game :3
PS: I wish the haunter scene (and probably a few others) had text during the animation, the dialogue from the animation you posted to twitter directly made it reallly hot)
really loving it! can't wait to see more!
You can exit out of the gallery by pressing Q but now that you mention it I should probably add a way to exit it via mouse as well, considering the rest of it can be navigated using mouse only.
Oh and I thought of that as well, but I really like having secrets to unlock