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pretty neat game but for some reason it pinged my graphics card to 90% my 2080ti got so hot XD

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Uhhh thank you for making me aware of this. For some reason this only happens on the newest version
This is definitely way way more than it should ever need

There's a secret code? Is it unlocked by beating the game? Or is there some other secret to it? If it's unlocked by beating the game, you might want to add a way for those who already beat the game before the update to receive it (unless it just activates endless mode).

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It was a little easter egg that doesn't exactly do what it's supposed to do, so I removed it

Damn, that sucks. But still, it's been a really great game. With the endless mode and difficulty's I've really started to enjoy it, even if the other Pokemon can be annoying sometimes.

Deleted 1 year ago
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i think that option would disable 90% of the scenes if added, but for now, you can press ESC twice to skip the scenes if you do not like those scene.

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i did the special code and nothing happened well nothing obvious

You have to continously hold down all 4 buttonsand then press X while having only these other 4 buttons pressed.

held them down and pressed x notihing either

What's the probability of getting pregnant?

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If breeding is enabled it depends on the enemy. Ditto has a 60% chance, Arcanine 80%.

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The gameplay was surprisingly fun for me. The thing I liked the most was the resource management elements in the limited customization found across the dungeons, the moves and stats that stay true to the original games, the plethora of ailments needed to avoid and worked through, the inventory and items. 
And this is just the demo. Imagine the future versions of this game with even more depth and contents. Just wow. 

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I like it. Some music can be usefull

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I'll add it in the future, don't worry!

i'm not sure if this is by design but i automatically walk right, it makes it hard to go down let alone attack

That's not really intended. I hope that it somehow fixed itself for you. If not, pressing the movement button again could fix it. If you have any controllers connected to your PC they can also give movement input, so maybe the game got wrong inputs that way

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So after playing this game for a day I can with confidence say that I love it. There are some things that I want to ask the dev about. I beat the game on my fourth run (almost failed) and on my seventh run I got through the dungeon without any problems. That made me think that the game might be too easy, but reading through some comments here seems like some people think otherwise. So are there any plans to make difficulty options (or might I suggest something like challenges that you can enable before you start). Also it was very fun clearing the dungeon but I honestly wish there was an infinite mode where you just go as far as you can before being defeated (maybe unlocked after you get your first victory).

Those are just couple of things I wish this game had and whatever the developer decides to do I will be looking forward to it. I've wanted a pmd style NSFW game for a long time and am very exited that we're finally getting one. 

P.S sorry for any broken English. 

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Yeah, all of my testers made it to the end within 2 runs so I was really surprised as well as I thought the game is really easy to get through. Though not everyone has played the original and knows about all of the mechanics it has, which makes it even harder to balance.

One idea I had for the demo was a way to add modifiers to a run. Such as having more traps appear, or having a dungeon focus on a certain kink, or having it be more easy/hard. I didn't end up including it, but I might just do something like that. An infinite mode does sound interesting and very easy to include as well.


Thank you for your feedback, I'm glad that you enjoyed playing this game ^^

A note on the art: I love it. Very reminiscent of the good mystery dungeon games and the porn itself is very arousing. It really is like a porn version of the PMD-games and you did a amazing job.

Only quarrel I have is a lack of music and story, but still amazing.

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Thank you! I'm glad you think so, my goal was for it to feel like a real version ^^
So far this version is just a small prototype made in 2 months, music and story is something that will be added in the future.

Be careful though, Nintendo might decide to take this down like they did with most other Pokémon fan games like Pokémon Brick Bronze, Pokémon Uranium, etc. 

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walking into walls can totally skip the egg period, I think the turn counter for this should be fixed

and maybe adding a "tiny reviver seed" so that "reviver seed" can be used to trigger gameovers and countinue without restarting

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Oh, thank you for telling me, that's not what was intended

I've been thinking about a system like that since I've heard this quite a lot so far. I'll definitely consider adding a mechanic like that!

I look forward to seeing more progress on this project! I may even look into finding ways to import this as homebrew for 3ds/switch if that's desired (or at least, not undesired) in the future!

I don't think I'm currently interested in that

I was happy to see that the save carried over to the new version and I am looking forward to more.

Sorry if this is confusing to read, I was editing bits in over time.

------------------------------ Spoilers -------------------------------

I like the TMs - Shadow Ball especially feels very rewarding to find and. Flamethrower is a bit underwhelming as I don't think effective against anyone but it is resisted by the 2 fire types and Copycat I tend to avoid. I would suggest a ranged physical attack (such as Rock Throw instead of Rock Tomb) to make physical stay a good option after the player collects multiple TMs.

I'd like to see more submit scenes that apply debuffs like how Haunter adds int loss. It makes Haunter stand out as a scarier enemy and makes hunting the int loss ending more plannable. Combat debuffs could work for this as well e.g. sometimes getting confused after body swapping because of the disorientation - that might also discourage people submitting to a whole crowd rather than isolating Pokémon off.

I haven't encountered any poison so I'm wondering if the poison curing berry is supposed to be accessible.

I would suggest changing the lock icon used for not encountered scenes. It looks identical to the lock icon for the chastity trap so I thought for a while the chastity trap scene was instead a scene I hadn't found.

You may also want to gray-off unlocked scenes that aren't compatible with "no" kinks - I turned off int loss and hypnosis to see how Haunter/Espeon changed but Mismagius was still available and seemed to have the same scene as when those are enabled.

Once I had 4 int loss meaning equipment just displayed as "Equipment" in the inventory and equip slot but when I equipped something that gave me "Curse of Servitude", it mentioned it was a collar in the equipping message. I don't know if you consider this a problem.

As an aside to that, I really like the use of pink text for mind control and how int loss makes Lucario forget what status effects do. You could maybe extend that to forgetting the icons/number of stacks of effects as well.

I would appreciate if the order you forgot moves was more randomised. It always forgets Swords Dance first which makes it too predictable.

It's been interesting working for the special Game Overs - I have the traders and most of the traps.

Any hints on how to do the game over two places after Ninetales/below Espeon? I can't tell anything from the icon.

I'm also stumped by the blue orb with purple and the sleep game over. I've unsuccessfully tried stacking sleep/sleeping often but it doesn't show an obvious counter like corruption, deleveling or int loss.

Yeah, Shadow Ball and Psychic currently really are superior to any other TM, especially Flamethrower. Copycat wasn't really meant to be useful, to be honest, I only included it because I thought it'd be fun to use some of the enemy exclusive moves like that. The idea also was to have physical attacks be more early game (starting with Swords Dance) and slowly shifting towards special attacks in late game (Nasty Plot, Psychic, Shadow Ball, etc.). Though this is only for this dungeon-only demo, I have a mechanic planned that should make other builds viable as well (as well as other attacks since more Pokemon with more types would appear).

Arcanine and Ditto can also apply debuffs by impregnating the player if that's enabled, but I'll keep that in mind when making future scenes.

There was a poison Pokemon planned for the dungeon, but it didn't end up getting included. Seems like I forgot to also remove the berry for it...

Oh, I'm sorry for the confusion. Maybe having the locked scenes only grayed-out and showing a short lock animation when they're getting selected would help? I'll see how it looks.

The Mismagius ending can only really be gotten by having INT loss enabled, so looking at it with the kink disabled means that it still has been achieved with the kink on, which is why there's no alternate to it. Though, considering that some endings can't be gotten when certain kinks are disabled, they should probably not even show up in the gallery at all.

I don't really consider the message saying it's a collar a problem.

Currently every move has a certain intelligence requirement, meaning that it's always the same in every run. Moves that need a certain amount of knowledge/mental power such as Psychic, Shadow Ball or Sword Dance get forgotten way quicker than Aura Sphere for example, since it's the key move of Lucario. I don't think I'll change this system.

Funny thing you ask for what ending it it, because it's exactly the problem you described earlier. The ending depicts a Chastity Trap, so the lock of the gallery fully hides the lock on the trap.

Those two last endings probably are the hardest ones to achieve. The orb one has to do with turning Pokemon into items and the other one is a secret I don't want to reveal. Though, it has nothing to do with falling asleep.


Thank you for your feedback! ^^

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This is great! There are some things I'm troubled with though

-Sometimes I've gotten a particular item or did a particular setup I wanna try out only to be killed before I can do it because the enemy keeps shooting me with ranged skills. Maybe a save system would help? Or just have no ranged skills on the enemies.

-Speaking of ranged skills, sometimes I just want to submit but the enemy keeps spamming stat buff/ ranged skills while they're standing away from me, making the submit button not show. Maybe just make the submit button show up as long as the PC is in the enemy's line of sight?

-Sometimes I would keep spamming submit and the enemy would just keep attacking me. Maybe make one submit an automatic scene? Or just make 100 LP an automatic scene. That works too.

-Sleep and confusion are both annoying. I understand that Hypnosis is put in for the kink, but every time I get confused from a Psychic attack I just wanna bash my head into a wall. Maybe ease up on that? Or remove it completely.

No pressure though, this is just what annoys me. Overall, great game. Hope it gets more updates.

Thank you for the feedback! ^^

The current idea is to kind of dodge the enemy's line of sight, but I can definitely see why this can be frustrating. Submitting also only works when standing directly next to an enemy and it also only has a certain chance to work. This chance is calculated from the kinds of status effects on the player. Though, I am currently rethinking parts of this system as it really is rather confusing and weird...
There are a lot of items that can cure confusion and sleep, and confusion itself should be a rather rare effect (I think only 15% on Psybeam?). Though I can definitely understand the frustration coming from getting put to sleep, especially without the hypnosis kink activated that triggers scenes and makes the attacker disappear afterwards.
I'll see if I can make these systems a bit more fair in the future!

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I played this for hours and I must say I've had tons of fun ^^ Thank you!

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This is really great! Hoping it continues to get updates in the future! <3

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Of course it will, I got quite a few fun things planned for it! ^^

i absolutely LOVE this little prototype!! Really! But maybe ease up on the difficulty or have some tips for each item in gallery, i yet have to find so much, even after playing the whole day! Much love to ya! I will certainly follow this project super closely and share it around!!!

Thank you for your support!
I've made the game a little bit easier with the newest small update, but with future updates adding important mechanics it should get way easier to get through dungeons ^^

Hello, in the gallery I saw it seems to be a egg scene with espeon, so I guess there is a scene to be mounted, but I didn't manage to find it, is it a secret ? 

Those scenes are just alternate scenes for when the player is impregnated. There are unfortunately no penetration scenes with Espeon right now

Hello, thanks for your reply^^  I was thinking it was maybe something that would happen in a kind of game over, or with a particular item. Maybe in the future hopefully x3 The game is pretty fun already c:

Would there be a way of getting a Pokemon the player can be like if they wanted to be an Eevee. Just asking but I do love the game

So far only Lucario is planned as a playable character

This completely makes sense due to multiple characters possibly requiring multiple animation re-works for each character. Plus lucario is great enough to stifle the need for any other pokemon to play as.

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OHHHH, its you!, love your work!

I'm having lots of fun with this game, but I'm having difficulty triggering regular scenes without getting a bad ending. Is there any guaranteed way to get these scenes so I can fill the gallery?

When standing next to an enemy and opening the attack menu, pressing Q turns from "Wait" to "Submit", giving you a high chance to trigger a scene with them. It's also an easy way to get rid of enemies if you don't want to fight!

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You make me glad I visited the NSFW tag.

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any way to go into windowed mode? i basically just want to be able to minimize the game within a quarter second so i can quickly hide my activities.

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I'm adding that in the next version. Right now I can only recommend quickly pressing TAB + Alt

Very, Very nice. Really pixel-ly though, Fine artstyle but It's difficult to enjoy pornography at 144P, Just my personal grievance however. I can't wait for more updates.

I'm sorry that the porn is not fully to your liking due its resolution, but I am glad that you still enjoyed the game!

Hey! Not sure if the downloads are working, just says there's an error when I click the button.

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all downloads are down

All across the site? Damn, that's a shame

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Loving this so far! Fantastic! Though can i recommend for some guaranteed apple spawn on the first floor? That way the player wouldn't be accidentally starved if RNG decided to play with them (which almost happened to me). Plus, this one might be minor, but maybe addressing male player that got their genital altered as andromorphs instead of females?

From what I can tell every consumable except orbs restores some satiation (which would make perfect sense if the point of the hunger system is to give players a reason to use consumables with negative effects on themselves) so in theory it should be rather difficult to get into a situation where you can't do anything but starve, but I still agree that it would be an improvement to have some guarantee that starvation is never the only option purely due to level generation

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Thank you for the feedback! The plan for the future is to have a town that the player can take items from, essentially allowing them to start with an already filled inventory.
In the next version I'll let the player spawn with a few basic items to "simulate" that.

Also, I should probably proofread everything again as my plan was to never directly refer to the player as male or female...

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Oh! Nah, it wasn't in any dialogue, rather in the promps. Like when hovering the mouse over the status symbol it said something along the line of "you are female". Or like after eating a certain berry after being trapped with Ditto or the tentacles it said "you're male again". I assure you there's no gender/sex indication in the dialogues. Great job being gender neutral/sexless!

They should all be fixed in the newest version!

how do you attack

Hold tab button and press W A S or D

I've been playing for a bit and I haven't seen any gender transformations (I'm playing as male), so are the transformations purely ftm?

iirc one of the ditto animations has mtf, but otherwise all gender transformations seem to be from rut berries

Both the Tentacle Trap and Ditto and have a small chance to be MtF transformations. Other than that there's the Rut Berry that can change both ways.
I'll probably add a TF trap, considering that those are all rather rare events...

Okay, I was just a bit confused since the gender change was right up the front yet didn't seem as apparent as the others.

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Great game so far, are there any plans to add in a way for the pc to dominate enemies?

Unfortunately not inside of a dungeon, but I planned on having such scenes outside of it once I release the town.

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is it in poor taste to ask for a full gallery save?

Sorry, I don't plan on releasing one as I want to keep most scenes a secret for players to find

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I'm glad you love the game and I really appreciate the offer, but I currently want to keep working on this project on my own.

A very well done job so far for this. It's a fun game to play. I was just wondering if there is sound to the game? As I can't see any sound options nor hear any? Though not hearing it at all might be my side of things.

Thank you, I'm glad you like it!
The demo currently has no sound at all, I'll add that somewhere in the future

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Well done thus far.  I know you have a lot planned for the future, so only thing I can suggest is perhaps some sort of quicksave function to be able to pause, close out of the game/return to the title screen, and resume or manual save slots (for those of us who want to unlock every scene and have good items/setup for multiple and don't want to keep doing new runs).

Thank you!
It does sound like a nice idea to include for the demo, especially to test out different scenarios. I might just add that to the next version!

How many floors are/will there be?

In this demo the dungeon goes up to floor 35, but the plan is to have missions that each up a different floor that has to be reached

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Ohh, sorry, I've not tested the game on resolutions this wide. I'll have the option to switch between window and fullscreen in the next version!

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This is good stuff! Loving the (loss) animations so far.  You should be super proud you got to this point, and I am looking forward to seeing where you go from here

thank you for the fun smut game :3
PS: I wish the haunter scene (and probably a few others) had text during the animation, the dialogue from the animation you posted to twitter directly made it reallly hot)

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really loving it! can't wait to see more!

Deleted 2 years ago
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You can exit out of the gallery by pressing Q but now that you mention it I should probably add a way to exit it via mouse as well, considering the rest of it can be navigated using mouse only.

Oh and I thought of that as well, but I really like having secrets to unlock

nice game so far fairly fun despite its ballence is a bit all over the place atm but i bet thats due to its alpha nature err questeon will the players lucario actualy eventually devolve from enough level downs?

Thank you ^^
What things do you feel like need balacing?

Also yeah, but only as an ending without any actual gameplay since that'd be a bit toooo much.

Hope I'm able to articulate well enough,

In its current state combat feels rather swingy sometimes causing it to end fast, sometimes with crazy numbers involved... Then again so did pokemon mystery dungeon shame we dont have our meat shi... i mean partner to take hits for us.

At 100 lust it takes a bit too long for the player to err releave themselves resulting in an instant scene with the next hostile to get close or a long wait shame that cant be done on command at high values...

Love orbs seem abuseable to err make love not war back to back for as many as you have... gets you in the mood indeed eh.

Healing seems to be ridiculasly scarce... but thats likely my bad luck kicking in mentioning it anyway in case its not, although one thing that does seem rare is apples funny enough...

Also for laughs I got as cursed as possable one run... seems there is a limit, as much as I don't want to mention this... you may want to put a check to see if the price was actualy paid, so the player cant get "free" items they do help a lot...

perhaps give the player some starting supplys each run to limit rng involvment slightly, guess theres going to be a town or something later to buy them.

As for the de evolution one take it that would be a bit too much on spritework thats understandable as far as I can tell this is a solo endever dont want you to pull a depression spiral. Hope you have fun making this as much as I enjoy watching projects like the get made, ending this with a simple good luch have fun.

Thank you for the feedback!
I can definitely agree with most of this.
For the next version I already included a way to heal more quickly and some starting items.
Might include a way to get relief "on command" as well!

Though I am not sure what you mean by checking if the price of the trades was paid. The game should already test if the player is able to pay the price and not even open the deal if they would be unable to do so.

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I’ll add my two cents - indeed it does feel quite random. Sometimes you get demolished in first floor or first two floors and sometimes you can reach really far. This fact alone makes it a bit frustrating that there’s no save functionality so you gotta start over and over again.

Also idk, I didn’t really play original pokemon games so I can’t judge it in light of actual pokemon games but I feel like HP is quite low comparing to enemy attack strength, which in conjunction with scarcity of healing items and lack of saves AND randomness of enemies makes game quite hard AND strongly dependent on luck.

Another thning I noticed (that may be just design decision, not sure) is that kinks adjustment really strongly affects gameplay difficulty. For example amnestia and mind control are really strong debuffs that make game really diffucult and once you disable them game suddenly becomes significantly easier. If it was planned then I’d say it’s interesting mechanics but maybe it’d be worth to mention it on kinks selection screen that it actually affects gameplay mechanics and difficulty since atm it feels like lack of some kink related mechanics is not balanced out.

Also I did not manage to starve to death. Maybe it just takes too long. Again it sounds like cool mechanics, encouraging player to look for food berries and not just speedrun to stais but it doesn’t seem to be consistent enough in many ways - in some runs food items are extremely rare, then in other runs they’re fairly common and being such important gameplay aspect I think there should be some caps ensiring that player actually will find at least one of them on each level or once per two levels for example. At first I was really worried about starving and tried to always pursue all berries looking for food but then kinda realized there’s no point since I did not manage to starve to death anyways. I thought it’s one of endings so I tried to die of hunger but did not manage to… idk.

And I feel like effects are not really explained in the interface. In general a lot of things are not explained anywhere. You can see icons but if you miss description in log you kind ahave no idea which icon means what. It may be more apparent for me since like I said I did not play a lot of Pokemon games so I don’t know lore behind many of items in this game. Plus you have no idea what cursed objects actully do and it all felt a bit confusing at least to me. Probably some of this stuff doesn’t have to be addressed in game itself, maybe some PDF manual or guide explaining stuff and objects would be sufficient, especially now, at early development stages. I still have no idea how to trade since I keep getting message that pokemon is not interested in trading with me :c Also you mention in readme that icons may give a clue regarding endings but they’re covered by giant locks so you can’t see sh*t xD

Also side note - I’d recommend forcing items shuffle after amnestia in order to prevent player from taking screenshots or remembering order of objects before you forget what they do. Or just implement some randomness mechanics that would pick random unknown item of certain class when using such (eg. no matter which unknown orb you use, game would just always pick random since they should be unknown anyways)

But overall this game feels REALLY complete for first public release and replayability is really high, there’s a lot of content and it’s high quality content. It’s one of better itch.io releases I’ve encountered in a long time. Brilliant work. Standing ovation from me. I really hope this project gets far and gets recognition it deserves. It nailed so many game aspects right away on first release that it’s almost unbelievable.

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Thank you for all of this feedback, this is quite thorough!

Alright, most of the problems of the fighting come from how the original works (both games use the same damage calculation). In the original you have a partner or even a whole team, meaning that you not only have several attacks per turn, but enemies also have several targets they can focus on. The fact that in this game you're only one character fighting against hordes of enemies who also all have very effective attacks makes it really hard to balance. If this would be a normal dungeon in the normal game essentially everything would one-shot you, which is why all enemies in this game are vastly underleveled and all of their attacks have greatly reduced damage compared to what they'd deal in the real games. The team would also usually enter dungeons with an already filled bag containing several healing items which is something that is not included yet. To combat this I'll make the player spawn in with a few helpful items until I release the town.

I definitely have to agree with kinks making several aspects of the game harder, especially the INT loss one being the cruelest one considering all of the abilities it takes away from the player. Probably a thing worth mentioning in the kink selection.

Starving to death is not possible and will probably (hopefully) be resolved by giving the player starting items.

It's a design choice that certain effects are not fully explained, if you are talking about equipments and their curses (and other effects like Corruption). The idea was to simulate that feeling of finding a random equipment in a dungeon and taking the risk of it being cursed or beneficial. Also, in the menu you can look back at the log at any time as well.

Traders don't talk to you if their offer wouldn't make sense (such as getting chastity if you already are in chastity) and they also shouldn't spawn in that case or at least pick an offer from their offer pool that you can actually agree to... well, I'll have that fixed!

The ending icons are still a liiiiittle bit visible behind the lock, just to give a tiny clue, such as certain traps or traders. Though, yeah, not really that big of a hint.

Item shuffle from amnesia is a thing I thought about but I like that the player gets the feeling of maybe remembering what the items in which place were and maybe even finding themself to be unable to fully remember everything. Which is exactly what the actual character feels, not fully sure what everything was, even though they knew it not too long ago.

Thank you again for all of this feedback, this is the exact kind that I wanted to get! A lot of ideas to polish the game even more or think twice about certain mechanics or why they are the way they are.

I'm glad you are able to enjoy it as much as I enjoyed making it, prioritizing gameplay over porn was my general approach to this so hearing that it actually is fun to play outside of the porn scenes does make me happy! ^^

Starving to death is not possible and will probably (hopefully) be resolved by giving the player starting items.

Is there anything more to starving messages in game then? Or is it just some leftover? Is there any buff or debuff related to being hungry? Considering that game shows you messages “You’re going to starve soon!” it sounds like something serious is about to happen. Yet I couldn’t notice anything particular happening.

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When you're starving you are losing health, 1 HP for every step. It also disables natural regeneration. Even though you can't die from it, running around with 1 HP isn't really great either.

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the game is good keep it up 

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